![microsoft word for mac os x 10.8 microsoft word for mac os x 10.8](https://redmondmag.com/-/media/ECG/redmondmag/Images/introimages/REDMackie06134Interop.jpg)
- #Microsoft word for mac os x 10.8 install
- #Microsoft word for mac os x 10.8 full
- #Microsoft word for mac os x 10.8 android
- #Microsoft word for mac os x 10.8 software
This is kind of a great way to leave a first impression, in my opinion.Īfter that, since the Windows JRE is almost as full of security holes as Adobe Reader, it has to be updated very frequently.
#Microsoft word for mac os x 10.8 install
Do you care to explain why you think the Java runtime on Windows is a textbook example of a user-hostile piece of garbage?įrom the very first time you run the JRE installer on Windows, you are greeted with an installer with ugly nonstandard controls and lots of unnecessary clicks, that tries to install crapware in an opt-out fashion somewhere in the middle. It seems to be very trendy to bash Java these days. Maybe it doesn’t matter that much when most of the work is actually done in the external libraries that are themselves written in C or C++.Įdit: Ok, also interesting to know that “Mono Game” is an open source implementation of the Microsoft XNA4 Framework. I would expect that to be a drawback for games. However, I believe that the JVM is a lot more advanced, and a lot more powerfull and performant than the Mono runtime. No comments about the availability of the appropriate libraries, since I am not familiar enough with those. Meanwhile, the Mono runtime works okay on every platform which I’ve tested it on…
#Microsoft word for mac os x 10.8 software
AFAIK, you cannot just run any piece of Java software on Android.
#Microsoft word for mac os x 10.8 android
A lot of Android aplications are written in a programming language with the same syntax as Java, but they run on the Dalvik VM, which is a different thing than a JVM. The drawback of relying on locked down systems, is living with the fact that someone else decides for you which piece of software you are allowed to run.Īndroid is not really “Java-based”. In short, the only major consumer platform where Java software works well today and should continue to work well tomorrow is Android, because it’s Java-based itself. … the mere idea of installing the JRE on iOS or Windows Phone is banned by the respective platform owners, and thanks to OS X 10.8’s “Gatekeeper” feature I’m not even sure that one can still install the JRE on a Mac without tweaking system preferences. With the OpenJDK I noticed some warnings from software that insists it wants Oracle JDK (Intellij IDEA), but I didn’t really notice any incompatibilities. Finally, I’ve also used the OpenJDK on linux. I have used the IBM JVM on linux and did experience some compatibility issues. I have used the Oracle JVM on both Windows and Linux and never experienced any problems with those. Do you care to explain why you think the Java runtime on Windows is a textbook example of a user-hostile piece of garbage? I also don’t understand why you think Linux runtimes may or may not work in a seemingly random fashion.
![microsoft word for mac os x 10.8 microsoft word for mac os x 10.8](https://fasrbody593.weebly.com/uploads/1/2/4/2/124201905/445672957.png)
The Windows JRE is the textbook example a user-hostile piece of garbage, Linux runtimes may or may not work in a seemingly random fashion. I’m only arguing that the Java ecosystem seems less suitable than the Mono one for that specific purpose.įirst because Java runtimes are cursed with suckiness on almost all platforms where I’ve had the displeasure of dealing with them. I’ve played several very nice games written in Java. I’m not saying that there is something intrinsically wrong with the Java language or that it’s impossible to write good games in it, mind you. The main difference being that it’s not just a set of libraries targeted at game development, but rather something closer to a full multiplatform game development toolchain. Meanwhile, the Mono runtime works okay on every platform which I’ve tested it on, and you can very easily statically link it to executables so as to ease deployment to “annoying” platforms like iOS (even if you need to keep the terms of the LGPL in mind when doing so).Īlso, the Unity toolchain, which you mentioned yourself, is Mono-based, and it’s miles ahead of anything Java-based which I know of. The Windows JRE is the textbook example a user-hostile piece of garbage, Linux runtimes may or may not work in a seemingly random fashion, the mere idea of installing the JRE on iOS or Windows Phone is banned by the respective platform owners, and thanks to OS X 10.8’s “Gatekeeper” feature I’m not even sure that one can still install the JRE on a Mac without tweaking system preferences.
![microsoft word for mac os x 10.8 microsoft word for mac os x 10.8](http://dreamlight.com/wp/wp-content/uploads/2019/02/How-to-Remove-a-Word-Cover-560x560.jpg)
But if I were to write a multiplatform game in a managed language, I’d probably also look in the direction of Mono-based tech first.įirst because Java runtimes are cursed with suckiness on almost all platforms where I’ve had the displeasure of dealing with them. Not defending the OP, his post was indeed lacking argumentation regarding why Mono Game would be a better option than Java equivalents.